Author Topic: The Master Game / Moloch Game From a caller today  (Read 2259 times)

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Offline Mr Grinch

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The Master Game / Moloch Game From a caller today
« on: February 02, 2012, 10:16:22 pm »

In his book The Master Game, De Ropp paints with broad, strong, and sweeping strokes, clearing a basic way to begin thinking about the problem: essentially life is a series of "games," and from here, it's really a matter of which game you want to play.

By "game," he does not mean anything unimportant, trivial, or not serious; quite the contrary, as he states, "having found the game, play it with intensity - play as if your life and sanity depended on it. (They do depend on it)."

He lays a foundation of some of the major games available:

 Table I
Meta-games and Object Games
GAME                                          AIM
Master Game                              awakening
Religion Game                            salvation
Science Game                             knowledge
Art Game                                    beauty
Householder Game                     raise family
No Game                                    no aim
Hog in Trough                             wealth
Cock in Dunghill                          fame
Moloch Game                              glory or victory


The Low Games:

    * The "Hog in Trough"
      - De Ropp describes in the following way: "The aim is to get one's nose in the trough as deeply as possible, guzzle as much as possible, elbow the other hogs aside as forcefully as possible." The trophy of this game is "wealth."

    * "Cock on Dunghill,"
      De Ropp describes "is played for fame. It is designed primarily to inflate the false ego and to keep it inflated." "Players of Cock on Dunghill are hungry to be known and talked about . . . the real player of Cock on Dunghill, whose happiness depends entirely on the frequency with which he (or she) sees his name in the papers . ."

    * "The Moloch Game"
      De Ropp describes as "the deadliest of all games," consists of "professional mankillers trained to regard such killing as creditable provided those they kill favor a different religion or political system and can thus be collectively referred to as 'the enemy.'" The 'trophy' for this game is "glory or victory."

Heres the pdf, suffice to say the review excerpts in quotes from the first couple pages are incomplete.  ::) ::)

The Neutral Game:
Householder Game:
Raise Family

    * This "Neutral Game" De Ropp describes as "The Householder Game" is simply "to raise a family and provide it with the necessities of life." It is stated as neutral because it is"the basic biological game on which the continuation of the human race depends."

The High Games:
Art Game
Science Game
Religion Game
Master Game

    * "The Art Game"
      as De Ropp describes, "ideally is directed toward the expression of an inner awareness loosely defined as beauty." In this game, as in all others, there are good players as well as bad. The goal of this game is defined loosely as "beauty."
    * "The Science Game"
      De Ropp describes as the pursuit of "knowledge," and then outlines many of the ways that this game as well is often corrupted, muddied and tainted (by players whom De Ropp sounds intimately familiar with). Says De Ropp, "Much of it is mere jugglery, a tiresome ringing of changes on a few basic themes by investigators who are little more than technicians with higher degrees . . . Anything truly original tends to be excluded by that formidable array of committees that stands between the scientist and the money he needs for research. He must either tailor his research plans to fit the preconceived ideas of the committee or find himself without funds. Moreover, in the Science Game as in the Art Game there is much insincerity and a frenzied quest for status that sparks endless puerile arguments over priority of publication. The game is played not so much for knowledge as to bolster the scientist's ego."

    * "The Religion Game"
      De Ropp describes loosely as the pursuit of "salvation," and then outlines as well many criticisms of that particular game: "The Religion Game, as played in the past . . . was essentially a game played by paid priests of one sort or another for their personal benefit. To compel their fellowmen to play the game, the priests invented various gods, with whom they alone could communicate, whose wrath they alone could assuage, whose cooperation they alone could enlist. He who wanted help from the gods or who wished to avert their wrath had to pay the priests to obtain his ends . . .

      The game was further enlivened, and the hold of the priests on the minds of their victims further strengthened, by the invention of two after-death states, a blissful heaven and a terrible hell. To stay out of the hell and get into the heaven, the player of the Religion Game had to pay the priests, or his relatives had to pay them after his death. This 'pay the priest' aspect of the Religion Game has caused several cynics to define it as the world's oldest confidence trick designed to enable certain unscrupulous individuals to make a profit out of the credulity and suggestibility of their fellowmen by interceding on their behalf with some nebulous god or ensuring their entry into an equally nebulous heaven."
The History Of Political Correctness or: Why have things gotten so crazy?

Common sense is not so common.

I do not agree with what you have to say, but I'll defend to the death your right to say it.