Prison Tycoon 2: Maximum Security-From chaos comes order. 
---
Prison Tycoon 2 Demohome > Download Section > Demo Versions
http://www.gamershell.com/download_16906.shtmlSize: 298.8MB
Downloads: 7,981 (W: 84 - D: 12)
Hosted since: December 15, 2006, 12:52 am
Description:From chaos comes order. The sentence has been passed, now you must bring order in a world of chaos. Start with a small low security prison and build it into a maximum-security super-max. There's no escaping under your watchful eye because you're in charge of every detail. Are you tough enough to run the big house? Find out if you're the big boss or a big bust as you grow, and control, your prison compound. Create the walls and build the cells, selecting from seven of the toughest prison styles in the nation. Influence prisoner morale by creating prison industries, activities, quelling gang activity. From the guards to the cooks, hire the best to watch over your prisoners. Will you rule with an iron fist or exercise restraint? It's your prison, you be the judge. Arm your guards with weapons, tear gas and riot shields to keep the control.
Gamer Comments:"Waste of time" Kill it now... please just kill it now
"Waste of time" Broken, this game in one word! I know what your are thinking its cheap and sounds cool but trust me its broken.
"Broken" Great Potential Without The Effort continue
"Been there, done that" Good Idea, again.. Bad game
"Disastrous" The idea is cool and the first one was mildly fun. Don't expect much from this value box.
Look at the review of this piece of shit game:Prison Tycoon 2: Maximum Security
http://www.avclub.com/content/node/53251
Reviewed by Chris Dahlen September 25th, 2006You’ve gotta wonder about the kind of person who wants to run a simulated prison—someone whose fantasy is to build fences and micromanage towers, spy on the inmates through ceiling-mounted cameras, and if things get ugly, slam the "LOCKDOWN" button and unleash the guard dogs. Where most games encourage players’ rebellious sides, the budget title Prison Tycoon 2 aims for the authoritarians: You get to build, manage, and in some scenarios, salvage a for-profit prison. Keep your charges in line, and they’ll work in your factories and make you a fortune. But if their anger builds up and they get out of hand, it’s time to break out the riot gear—and try to stem your lost profits. The law-and-order nuts might be drawn to this title, but everyone else will be baffled by the game’s lunkheaded controls, lack of manual, and unintentional humor: when liberals show up at your minimum-security prison to protest the "imminent executions," for instance, or your "celebrity prisoners" complain about the mess in the weight room. The inmates and guards squabble constantly, and dealing with them is about as much fun as supervising a chicken coop. But peace is worse: You have to while away the days watching the inmates loll around and pace through their routines, and dreaming of the day you can finally build a gas chamber.
Beyond the game: Prison Tycoon 2 never digs into the controversies around the for-profit prison business. But it gives us some insight into ourselves. In "Why We Fight," a recent essay for the webzine The Escapist, critic John Tynes recently wrote that we enjoy violent games because they make us feel like guns can solve any problem, and our might always makes right. And where can you find a sharper line between the powerful and the powerless than in jail?
Worth playing for: The shadows that roll across the ground from passing clouds evoke a feeling of slow, wasted days.
Frustration sets in when: Exactly one of the controls works: the "tree" button. Click it, and all the trees in the background suddenly vanish; click again, and they come back. Everything else is totally dysfunctional.
Final judgment: The prisoners can be rehabilitated and sent back into society. But who’ll save the people who enjoy this game?
______________________________________________________
And what happens after those comments and review?______________________________________________________

- Crack that Whip! Take reigns of a privately run prison. You are responsible for the care, custody, and control of individuals who have been arrested. B egin with a low security prison and build it up to a SuperMax. From construction to daily operations, you must protect society while turning a profit. It’s time for lockdown.
- Country Club or Billy Club? Manage security levels, food rations, recreation opportunities, and much more. How tough will you be?
- En Guard - Hire trust-worthy prison guards and arm them with weapons, riot shields and guard dogs to maintain peace and control, but keep your eye on your budget. Underpay and organized crime will run rampant in your prison.
- Watch with an eagle eye! Monitor all activities 24/7. Keep a look out for escapees, contraband or illegal activity.
- The Devil’s in the details – From the guards you hire to the food you serve, every choice you make will ripple throughout your prison.
- Back on the chain gang. Assign prisoners work detail from cleaning and maintenance work to back breaking manual labor.
- Throw away the key? – You determine whether to release your prisoners on parole or keep them locked down tight to protect society.
- Danger Zone- Manage gangs and prisoner morale to avoid riots.
- Interrogate military prisoners for vital intel. Earn extra bonuses by getting prisoners to provide crucial information.

____________________________________________
General Electric runs 8 hours of Lock-Up every night for the past 3 years, 800 detention centers are built across the land of the free, a totally disfunctional game gets another cash infusion to build a third game which concentrates on torture, slave labor, god complex, abuse of power, surveillance, dehumanization, profiling, depopulation of the planet?
Gee what coincidences. Who makes this video game? ValueSoft 
Who is ValueSoft? A division of THQ

Who is THQ?
http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-homeProfile&t=&id=&THQ Inc. (NASDAQ: THQI) is a leading independent developer and publisher of interactive entertainment software worldwide. Based in Los Angeles County, California, the company develops and publishes content for all viable gaming platforms including the Microsoft Xbox 360™, Nintendo Wii™, Sony PlayStation® 3 and Sony PlayStation® 2; handheld platforms such as Nintendo's DS™ and Game Boy® Advance, Sony's PSP® (PlayStation®Portable) system, wireless devices and personal computers. The company boasts a portfolio of top-selling, award-winning interactive entertainment and a network of internal development studios whose focus on new intellectual property creation positions THQ at the forefront of gaming innovation. Founded in 1990 as an interactive toy and videogame publisher, THQ began trading on NASDAQ in 1991. In 1995, when Brian Farrell took over as president and CEO, the company's product portfolio moved exclusively to videogame content. Under Farrell's leadership, the company has increased revenues every year since 1995 and remains one of the most consistently profitable publishers in the videogame space. Marking its 12th consecutive year of revenue growth, THQ achieved net sales of $1.027 billion and net income of $68 million for the fiscal year ended March 31, 2007. The Company enjoys a solid balance sheet including $458 million in cash & investments and zero debt as of June 30, 2007. THQ's product strategy is simple - deliver the right games on the right platforms at the right time. The company maintains a strategic balance of internally created and externally licensed content in its product portfolio. THQ's internally created franchises include Saints Row™, Stuntman®, Frontlines™: Fuel of War™, Red Faction®, MX vs ATV, Juiced, Company of Heroes™ and others. The company also holds exclusive, long-term licensing agreements with leading sports and entertainment content creators including World Wrestling Entertainment (WWE), Games Workshop (Warhammer® 40,000™), Ultimate Fighting Championship® (UFC®), Nickelodeon and Disney·Pixar. The company began building out its internal product development capabilities in 2001 with the acquisition of Volition, Inc located in Champaign, IL. Since then, THQ's internal studio system has grown to 16 studios across the globe with distinct capabilities across all viable gaming platforms. Studios such as Relic Entertainment, Paradigm Entertainment, Juice Games, Kaos Studios and Volition, Inc. are driving innovation across the new generation of consoles and PCs garnering broad critical acclaim including Game of the Year, Best Graphics, Most Original Game and Best Online Multi-Player Awards, as well as accolades for the development of original stories and characters. More information about THQ's Studio System can be found at
www.thq.com/studios. THQ's global distribution network serves the expanding global market with offices in North America, Europe and Asia-Pacific as follows: United States, Canada and Mexico; Austria, Denmark, France, Germany, Italy, Spain, Switzerland, the Netherlands and the United Kingdom; Australia, Korea, and Japan. THQ delivers entertainment content to wireless phone users worldwide. Key THQ Wireless brands include Star Wars, WWE and certain DisneyoPixar properties. THQ Wireless serves content via all major carriers worldwide including Sprint, Motorola, Nokia (N-gage), AT&T, Sony-Ericsson, Orange in Europe and others. THQ's financial performance has been recognized time and again by leading national business publications including Forbes, Fortune, BusinessWeek and Business 2.0. The company's continued growth has been noted by Deloitte & Touche over the years in several of their annual national Fast 500 and Los Angeles Fast 50 lists. Financial analyst coverage has expanded to more than 25 covering analysts. A list of analysts covering THQ can be found at
http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-analysts. THQ's ability to consistently deliver revenue growth and positive earnings as a result of its ongoing portfolio of sought after game content has made the company the model for success in the interactive entertainment category. THQ intends to build on its leading position from every perspective through the new game console cycle and beyond including exploring new game genres such as Massively Multiplayer Online (MMO) and leveraging new revenue opportunities including in-game advertising and downloadable content. THQ Inc. employs approximately 2,000 people worldwide. THQ, THQ Wireless, Juice Games, Kaos Studios, Paradigm Entertainment, Relic Entertainment and Volition, Inc. and their respective logos are trademarks and/or registered trademarks of THQ Inc. Company of Heroes, Frontlines: Fuel of War, Juiced, MX v. ATV, Red Faction, Saints Row and Stuntman are trademarks and/or registered trademarks of THQ Inc. All other trademarks, logos and copyrights are the property of their respective owners.
___________________________________________________________
WAKE UP!