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Author Topic: 1,061+ pages of WoW players having thrown in their face NWO privacy elimination  (Read 10595 times)
Freedom_Or_Death
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« on: July 06, 2010, 12:01:33 PM »

http://www.wow.com/2010/07/06/official-forum-changes-real-life-names-to-be-displayed/#continued

The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.


That's right folks.  If anyone has ever played the cesspool that is WoW, they know it is filled with millions of degenerates who will now have access to not only your character name, but your REAL first and last name via the in game forums.

Be careful who you PvP against.  They may stalk and hunt you down on facebook.

Basically what Blizzard is doing, is turning things like this: http://www.spikedhumor.com/articles/209161/WoW-Gangsta-Threatens-Ex-Guildies.html   into not only something people on the internet can laugh at, but into things their subscribers may need to start fearing for their lives over.
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H0llyw00d
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« Reply #1 on: July 06, 2010, 12:29:08 PM »

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Viper
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« Reply #2 on: July 06, 2010, 12:34:47 PM »



Awesome thanks.
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tjw3128
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« Reply #3 on: July 06, 2010, 12:37:55 PM »



lulz tell wizard find a mage to conjur food >.<
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Freedom_Or_Death
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« Reply #4 on: July 06, 2010, 12:44:36 PM »

I wonder if it's even legal to give out the names of minors online like that for players who are under age... I smell A LOT of lawsuits for blizzard in the future.

If it pulls the name from the info in the Battle.net account, I'm just gonna go change my name to McLovin..  Cool
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tjw3128
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« Reply #5 on: July 06, 2010, 10:43:15 PM »

I wonder if it's even legal to give out the names of minors online like that for players who are under age... I smell A LOT of lawsuits for blizzard in the future.

If it pulls the name from the info in the Battle.net account, I'm just gonna go change my name to McLovin..  Cool

lol na change it to lerooooooooooooooooooooooooooooooyyyyy jenkinnnnnnnnnnnsssssss Cheesy
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jeremystalked1
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« Reply #6 on: July 06, 2010, 11:12:38 PM »

The very first comment on that blog post asked a pretty good question:

Quote
What I want to know is if *current* posts that exist under your character names will be transformed to show your real name after this change is implemented.
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SubjectZero
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« Reply #7 on: July 07, 2010, 01:28:08 AM »

The very first comment on that blog post asked a pretty good question:

the answer to your question is answered in the link below by Drysc

http://www.wow.com/2010/07/06/blizzards-responses-on-the-real-id-situation?icid=sphere_blogsmith_inpage_wowinsider
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Kilika
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Thank you Jesus!


« Reply #8 on: July 07, 2010, 03:00:17 AM »

IF your playing WoW and on Facebook, maybe you need to reevaluate your online activity! Roll Eyes
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« Reply #9 on: July 07, 2010, 03:30:47 AM »

glad I quit playing 2 years ago.
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phosphene
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« Reply #10 on: July 07, 2010, 03:49:09 AM »

w/e.... this name thing is in the forums only. not in the game.
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Freedom_Or_Death
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« Reply #11 on: July 07, 2010, 04:35:56 AM »

Heh, almost a thousand pages (well over a thousand if you include the EU forums) and counting of people upset about this.

http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&sid=1&pageNo=947
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tripper
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« Reply #12 on: July 07, 2010, 05:01:15 AM »

From Blizzard's code of conduct on their own forums - http://forums.worldofwarcraft.com/forum-coc.html#_ ...

"Distribution of Real-Life Personal Information

This category includes:
* Releasing any real-life information about other players or Blizzard Entertainment employees

If a player is found to have participated in such actions, he/she will:
* Be permanently banned from the World of Warcraft forums
"

Very strange how they would do a complete 180 regarding personal information on their forums. Tens of millions of people play Blizzard games, it almost seems like a beta test for the internet as a whole, to see how people will react and if they will just accept having their privacy and anonymity sacrificed like this.  Thankfully there's been a HUUGE negative response to this. Almost 20,000 posts in less than 24 hours on the issue on the official US world of warcraft forums.

Blizzard used to be one of the most respected gaming companies out there and it's a shame to see what is becoming of it. I know I will never purchase another blizzard product again if this actually gets implemented and I don't even post on their forums.
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Satyagraha
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« Reply #13 on: July 07, 2010, 05:05:39 AM »

Quote from the WOW forum:
========================================================
Sons of Azeroth, of Kalimdor, my brothers! I see in your eyes the same disgust that would take the heart of me. A day may come when the courage of gamers fails, when we forsake our dignity and break all bonds of security, but it is not this day. An hour of woes and shattered pride, when the age of privacy comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good internet, I bid you unsubsribe, Men of the Forums!
========================================================

Blizzard, which is really owned by Vivendi, doesn't care about their 'customers' - the people who pay their monthly subscriptions to play the game. They are wholly-owned by the NWO, and their biggest, most important, customer is the military industrial complex.  What's a measley $15/month from millions of regular gamers vs. billions in guaranteed income from the NWO military 'gamers' - playing their network-centric war games in a virtual war game environment? Think they care about your little toon you've worked so hard to gear up? No - they have bigger fish to fry. The players are indignant and yelling out "you will lose your customers!!!" - but they miss the bigger picture. They have FOUND their customers. And their new customers want REALID in the game. Period, end of story.


Police use 'witches,' 'warlocks' to track U.S. fugitive to Ottawa
Canwest News Service; Agence France-Presse
Published: Wednesday, January 06, 2010
http://www2.canada.com/topics/technology/story.html?id=2411919
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Freedom_Or_Death
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« Reply #14 on: July 07, 2010, 05:21:27 AM »

No more privacy for you in WoW.. we need to show your identity to catch terrorists..  Roll Eyes

http://www.wired.com/dangerroom/2008/09/world-of-warcra/

The American military and intelligence communities are increasingly worried that would-be bin Ladens might gather in a virtual world, to plan a real-life attack. But the spies haven’t given many details, about how it might be done. Now, a Pentagon researcher has laid out how such a terror plot might unfold. The planning ground is World of Warcraft. The main target of this possibly nuclear strike: the White House.

There’s been no public proof to date of terrorists hatching plots in virtual worlds. But online spaces like World of Warcraft are making some spooks, generals and Congressmen extremely nervous. They imagine terrorists rehearsing attacks in these worlds, just like the U.S. military trains with commercial shoot-em-up games. They worry that the massively multiplayer games make it incredibly easy to gather plotters from around the world. But, mostly, virtual worlds are nerve-wracking to spies because they’re so hard to monitor. The accounts are pseudonymous. The access is global. The jargon is thick. And most of the spy agencies’ employees aren’t exactly level-70 shamans.

In a presentation late last week at the Director of National Intelligence Open Source Conference in Washington, Dr. Dwight Toavs, a professor at the Pentagon-funded National Defense University, gave a bit of a primer on virtual worlds to an audience largely ignorant about what happens in these online spaces. Then he launched into a scenario, to demonstrate how a meatspace plot might be hidden by in-game chatter.

In it, two World of Warcraft players discuss a raid on the "White Keep" inside the "Stonetalon Mountains." The major objective is to set off a "Dragon Fire spell" inside, and make off with "110 Gold and 234 Silver" in treasure. "No one will dance there for a hundred years after this spell is cast," one player, "war_monger," crows.

Except, in this case, the White Keep is at 1600 Pennsylvania Avenue. "Dragon Fire" is an unconventional weapon. And "110 Gold and 234 Silver" tells the plotters how to align the game’s map with one of Washington, D.C.

The fictional plot was originally developed by Dan Arey, for the Director of National Intelligence’s Summer Hard Problems workshop, or SHARP. And its details are a little fuzzy. The terminology doesn’t match World of Warcraft lingo, all that precisely. There is no "White Keep" in World of Warcraft; "Dragon Fire" is a spell in EverQuest, the old-school role-playing game, not WoW. But the banter is reminiscent enough of World of Warcraft talk, to give outsiders an idea of how such a conversation might go down — and how hard it would be to identify.

Steven Aftergood, the Federation of the American Scientists analyst who’s been following the intelligence community for years, wonders how realistic these sorts of scenarios are, really. "This concern is out there. But it has to be viewed in context. It’s the job of intelligence agencies to anticipate threats and counter them. With that orientation, they’re always going to give more weight to a particular scenario than an objective analysis would allow," he tells Danger Room. "Could terrorists use Second Life? Sure, they can use anything. But is it a significant augmentation? That’s not obvious. It’s a scenario that an intelligence officer is duty-bound to consider. That’s all."

Toavs, for one, believes that spies will have to spend more time in virtual worlds like WoW, if they want to have a hope of keeping tabs on what goes on inside ‘em.
Which means, some day soon, we might find secret agents in World of Warcraft, along with the druids and orcs and night elves.



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Freedom_Or_Death
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« Reply #15 on: July 07, 2010, 05:22:57 AM »

US Army to invade World of Warcraft with AI

The US Army has announced that it is to start testing a new type of artificial intelligence in public through the servers for Blizzard's World of Warcraft.

You heard us; SkyNet is coming to Azeroth!

The new AI has been designed by Dr. John Parmentola for the US military and is intended to be used to control holographic soldiers for use in training exercise and battle simulation. As an early test though the Army is to upload the AI to World of Warraft and see if it can successfully pass itself off as a human player.

"We want to use the massively multi-player online game as an experimental laboratory to see if they’re good enough to convince humans that they’re actually human, that can think on their own, have emotions and talk in local slang," said Dr. John in a statement to the press.

"I actually interact with virtual humans in terms of asking them questions and they’re responding."

According to Gizmodo this is just one of several crazy-sounding projects that the Army is currently working on. Other projects include researching technology to erase memories that cause trauma, creating nanites that can rebuild limbs and finding ways that soldiers can play MMOs all day without getting fired.

Think you've spotted an AI wandering across Azeroth? Let us know what he looked like in the forums.

http://www.bit-tech.net/news/gaming/2008/11/06/us-army-to-invade-world-of-warcraft-with-ai/1
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Satyagraha
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« Reply #16 on: July 07, 2010, 05:32:54 AM »

When Worlds Collide - Modeling, Simulation & Games
http://www.scribd.com/doc/14222636/When-Worlds-Collide-Modeling-Simulation-Games

Approximately two-and-a-half years ago, the Defense Modeling and Simulation Office (DMSO) sought to tap new thinking about problems facing the Department of Defense (DoD), especially modeling and simulation (M&S) tools and processes for addressing them. The dynamic nature of contemporary warfare and emerging roles for the military were redefining the M&S requirements. A diffuse adversary set, a dynamic pace of change, the complexity of human interaction, and the simple plethora of “bad guys” highlighted the need for new tools, processes, and thinking.

To that end, the Institute of Defense Analyses (IDA) convened on DMSO’s behalf a workshop exploring the future of M&S. Participants came from across DoD and the government sector with approximately 35 participants generating over 700 concepts and ideas.

Those ideas were aggregated and “threaded,” and an interesting and dominant thread emerged: both the problem and solution space converged on exploiting Massive Multiplayer Online Games (MMOGs) and commercial gaming in general. Gaming was seen as potentially providing insight into emergent behavior, new business models, and new collaborative and communication techniques in addition to the more “accepted” use as a training tool. Furthermore, gaming technology, through the simple power of its market size, had become a leading driver in the computer, graphics, and networking industries.

===============================

If you doubt they are using World of Warcraft (and other online MMORPG's) to model and simulate... check this out:

World of Warcraft Catches.......The Swine Flu!
Posted Apr 29, 2009 by DoranM
Filed in World of Warcraft
http://wow.curse.com/articles/wow-en-news/462576.aspx

The Swine Flu has been all over the news lately and it seems like no one is safe from its porky grasp. It is with a heavy heart that I report to you that our beloved World of Warcraft has even been infected with this highly contagious podiatrically spread disease.

Poor citizens all over Azeroth are falling ill, but don't take my word for it. Here's a snapshot of WoWDB.com which has indexed the devious spell that will surely adapt to only kill Night Elf characters (sorry got killed last night 3x by a NE).

=============================

Perfect model for behavior of masses of people during a pandemic.


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"He that would make his own liberty secure must guard even his enemy from oppression; for if he violates this duty he establishes a precedent that will reach to himself."

~ Thomas Paine, A Dissertation on the First Principles of Government, 1795
Anti_Illuminati
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« Reply #17 on: July 07, 2010, 07:32:14 AM »

This all lines up with the fascist, ultra tyrannical cyber bills sponsored by psychopath control-freak traitors like Sen. Jay Rockefeller (who said the Internet should have never existed), and fascist anti-freedom of speech tyranny like the "cyber bullying act". It's absolutely pathetic how they chose the name "Real ID", named after a real life UNCONSTITUTIONAL law in order to facilitate desensitization to the real world version of it--because "it's cool and it gives me all of these new so-called "features" in game.

Don't worry, the same wicked propaganda will be used to sell you on the World ID card (oh, you thought it was just "National"? Wrong). Once the real world version of this illegal, and treasonous law is implemented and enforced globally, "opting out" will result in you denied from being able to do things, purchase anything (including food) and go to places like you have always been able to do before.

"Show us your papers please"--remember only "terrorists" oppose "Real ID". If you think "Real ID" is a "feature", then you don't read enough factual information. This is a global agenda and is by no means limited to this game, and it must not only be resisted, but demanded to be rescinded and the idea forever shelved, never to rear it's head again (but TPTB won't let that happen, and they will continually do a good job of wording things in such a way as to have the greatest chance of making you rationalize to yourself that "you don't have anything to hide" and it's just fine to forfeit your inalienable rights to privacy).

Blizzard has no problem in handing over your personal info to authorities when it is NOT required by law either. They fully support and praise the "see something, say something" police state:

http://www.mmogamer.com/01/07/2010/fugitive-captured-thanks-to-world-of-warcraft
http://www2.canada.com/topics/technology/story.html?id=2411919
http://www.eurogamer.net/articles/fugitive-tracked-down-through-wow

"But after a few months, the California developer sent Roberson Hightower's IP address, account information and history, billing address, online screen name and preferred server - even though it wasn't compelled to by law."
________________________

This whole thing parallels this complete UnAmerican, Unconstitutional insanity as well:

Schwarzenegger signs bill requiring email addresses for filesharing
http://www.boingboing.net/2004/09/23/schwarzenegger-signs.html

"California file sharers who trade songs or films without providing an e- mail address will be guilty of a misdemeanor, under the first-in-the-nation measure that could make it easier for law enforcement to track down people who illegally download copyrighted material."
________________________

This "Real ID" helping the illegal and unconstitutional Department of Defense from tracking anyone down who posts "unapproved views" of the global corporate dictatorship called "government".

Since Vivendi owned Blizzard has no problem bending over for the authorities, they will surely hand over any strongly anti-globalist views to the DoD so that your "threat assessment" can be updated.

Ask yourself who really are "the terrorists" in the below video:
http://www.youtube.com/watch?v=6_7W0U_BuVU
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agentbluescreen
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« Reply #18 on: July 07, 2010, 07:38:34 AM »

I only play Starcraft alone or over local LAN with pals and usually cheat at it as a dark templar Protoss NAZI
 Grin
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Anti_Illuminati
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« Reply #19 on: July 07, 2010, 08:14:06 AM »

http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&sid=1&pageNo=1047

They don't realize that the MIC (or MIAC) is openly taking over, that they are the only real customer.

This is pretty unprecedented activity on that forum.  Probably the most posts that have ever existed about any topic there since it's inception.

See what this shows is that no one gives a fly*ng f*ck until something tyrannical directly infringes and touches YOUR life.

But even then many will rationalize it and buy Vivendi's bullshit propaganda.

Imagine if people got this riled up about about all of the facts that have come out about 9/11 to generate a global demand for the arrest of people with which there is already ample evidence to arrest and indict for high treason.

If they think this is bad, wait until the smart eugenics grid gets forcibly implemented in their neighborhood.

It won't be long before people start getting assassinated for freedom of speech against globalist tyranny.
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Polaris
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« Reply #20 on: July 07, 2010, 08:21:53 AM »

Amazing.

But it's still mind boggling how how it's not just the US government, but everyone else thats going orwell style.
  It's almost a trend that everyone with authority must fallow. It's the same in my country. When I tune in all I hear is new laws to regulate this and that for things that have been working fine without government.
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Anti_Illuminati
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« Reply #21 on: July 07, 2010, 08:50:23 AM »

When Worlds Collide - Modeling, Simulation & Games
http://www.scribd.com/doc/14222636/When-Worlds-Collide-Modeling-Simulation-Games

Approximately two-and-a-half years ago, the Defense Modeling and Simulation Office (DMSO) sought to tap new thinking about problems facing the Department of Defense (DoD), especially modeling and simulation (M&S) tools and processes for addressing them. The dynamic nature of contemporary warfare and emerging roles for the military were redefining the M&S requirements. A diffuse adversary set, a dynamic pace of change, the complexity of human interaction, and the simple plethora of “bad guys” highlighted the need for new tools, processes, and thinking.

To that end, the Institute of Defense Analyses (IDA) convened on DMSO’s behalf a workshop exploring the future of M&S. Participants came from across DoD and the government sector with approximately 35 participants generating over 700 concepts and ideas.

Those ideas were aggregated and “threaded,” and an interesting and dominant thread emerged: both the problem and solution space converged on exploiting Massive Multiplayer Online Games (MMOGs) and commercial gaming in general. Gaming was seen as potentially providing insight into emergent behavior, new business models, and new collaborative and communication techniques in addition to the more “accepted” use as a training tool. Furthermore, gaming technology, through the simple power of its market size, had become a leading driver in the computer, graphics, and networking industries.

===============================

If you doubt they are using World of Warcraft (and other online MMORPG's) to model and simulate... check this out:

World of Warcraft Catches.......The Swine Flu!
Posted Apr 29, 2009 by DoranM
Filed in World of Warcraft
http://wow.curse.com/articles/wow-en-news/462576.aspx

The Swine Flu has been all over the news lately and it seems like no one is safe from its porky grasp. It is with a heavy heart that I report to you that our beloved World of Warcraft has even been infected with this highly contagious podiatrically spread disease.

Poor citizens all over Azeroth are falling ill, but don't take my word for it. Here's a snapshot of WoWDB.com which has indexed the devious spell that will surely adapt to only kill Night Elf characters (sorry got killed last night 3x by a NE).

=============================

Perfect model for behavior of masses of people during a pandemic.

http://www.thomascrampton.com/internet/world-of-warcraft-used-to-predict-pandemic-behavior/



A highly reputable medical journal, The Lancet, published a study of a disease outbreak in the online role-playing game World of Warcraft to understand outbreak behavior.

This is particularly interesting in light of the H1N1 quarantining of 200+ people in a hotel not far from my home in Hong Kong.

A nasty disease outbreak in World of Warcraft…
On Sept 13, 2005, an estimated 4 million players of the popular online role-playing game World of Warcraft (Blizzard Entertainment, Irvine, CA, USA) encountered an unexpected challenge in the game, introduced in a software update released that day: a full-blown epidemic. Players exploring a newly accessible spatial area within the game encountered an extremely virulent, highly contagious disease. Soon, the disease had spread to the densely populated capital cities of the fantasy world, causing high rates of mortality and, much more  importantly, the social chaos that comes from a large- scale outbreak of deadly disease.  These unforeseen effects raised the possibility for  valuable scientifi c content to be gained from this unintentional game error, and it is this possibility that we  will examine.

..shows how people act during a pandemic…
This human-agent model of disease dynamics can be used to provide reproducible empirical analyses, yielding greater insights into the behavioural reactions and individual responses of people threatened by outbreaks of disease. By using these games as an untapped experimental framework, we may be able to gain deeper insight into the incredible complexity of infectious disease epidemiology in social groups.

…demonstrating how selfless, well-meaning behavior can worsen an outbreak
Some players—those with healing abilities—were seen to rush  towards areas where the disease was rapidly spreading, acting as fi rst responders in an attempt to help their fellow players. Their behaviour may have actually extended the course of the epidemic and altered its dynamics—for example, by keeping infected individuals alive long enough for them to continue spreading the disease, and by becoming infected themselves and being highly contagious when they rushed to another area.

Conclusion: The game-playing epidemiologists say they should go back and play some more WoW for better understanding. “Sure Prof, I’d be happy to!”

The image and quotes are from the original report by Eric T Lofgren BA and Prof Nina H Fefferman PhD, but hat tip to Andrew Marshall of Reuters for bringing it to my attention.

Quote
WoW unleashed another viral-like situation in the run up to the release of the current game expansion. During a "scourge invasion" (which btw was an update on an earlier virus-free one, so look for references for 2008 if you look that up) infected ghouls would spawn randomly in the cities and infect anyone around them when they died (like the 2005 virus this included theNPCs as well as the players).
Like before, players with healing abilities would try to cure anyone around them and become infected themselves. It was interesting seeing pre and post infection avoidance behaviour in attempts to reduce the spread, as well as deliberate infection and spreading behaviour.

After a few days, and as they made it harder to stay virus-free (via shorter "incubation" times), it all got old and people started avoiding major cities, complaining in the game forums (particularly about auctioneer and vendor NPCs becoming infected and ceasing to be usable until they died and re-spawned), and healers threw up their hands and let the virus run rampant. Hopefully H1N1 doesn't get that crazy!

In the end the plague went out with more of a whimper then a bang. The major cities were virtually (pardon the pun) unpopulated by players. Even the news of the plague being nearly finished only enticed a relatively small number of people back into the cities to enjoy the last few hours of being an infectious zombie.
Knowing it was about to be over personally made it all much more fun and I milked the last hour or so for all it was worth. Smiley
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Viper
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« Reply #22 on: July 07, 2010, 08:52:42 AM »

I only play Starcraft alone or over local LAN with pals and usually cheat at it as a dark templar Protoss NAZI
 Grin

As you do, as you do. Wink
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Dig
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WWW
« Reply #23 on: July 07, 2010, 09:32:43 AM »

somebody start posting about IBM sense and response systems or SAIC or CISC documents.

The Pentagon has been playing World of Warcraft since September 11, 1941!!!!!!!!!!
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All eyes are opened, or opening, to the rights of man. The general spread of the light of science has already laid open to every view the palpable truth, that the mass of mankind has not been born with saddles on their backs, nor a favored few booted and spurred, ready to ride them legitimately
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« Reply #24 on: July 07, 2010, 09:42:25 AM »

A certain percentage of forum users at WoW are not going to tolerate the Real ID change and will stop using the forums.  The forums will then be filled with people who are 100% cool with Real ID.  Everyone joining the game from that point forward (and if Blizzard signifies its submission to the greater agenda by adopting Real ID, it will get covert assistance, so Blizzard is going to be made into a much bigger player) will enter a game universe in which Real ID is accepted by everyone in the game they encounter.

Read the above and absorb it.  Divide and conquer works.

The privacy advocates are numerous, but they'll be a minority of dissenters, excluded from the debate on Real ID by their own actions.  The Real ID -using players will be the majority, and the sheeple will think this is just the way things are, the "new normal".
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H0llyw00d
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« Reply #25 on: July 07, 2010, 09:52:08 AM »

Simple solution...Don't play the idiotic game, don't be a member of the stupid forum....
problem solved, move along, nothing to play here Wink
The day CoD4 does this...I'm done with it....ez solution to a moronic issue
Ya take away the reason for being and the rules will change!
This is your future Internet, dunno why people getting upset because this is nothing compared to whats up next for Internet ID
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Dig
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« Reply #26 on: July 07, 2010, 09:52:58 AM »

A certain percentage of forum users at WoW are not going to tolerate the Real ID change and will stop using the forums.  The forums will then be filled with people who are 100% cool with Real ID.  Everyone joining the game from that point forward (and if Blizzard signifies its submission to the greater agenda by adopting Real ID, it will get covert assistance, so Blizzard is going to be made into a much bigger player) will enter a game universe in which Real ID is accepted by everyone in the game they encounter.

Read the above and absorb it.  Divide and conquer works.

The privacy advocates are numerous, but they'll be a minority of dissenters, excluded from the debate on Real ID by their own actions.  The Real ID -using players will be the majority, and the sheeple will think this is just the way things are, the "new normal".

there is a flaw in your argument...it is called humanity.

they will not think this is just the way things are.

Go back to the thread on Independence Day.

For 6,000+ years things were the way they were.

Then a group of people decided it conflicted with humanity.

Now the old pharaohs have decided to show their faces again and institute a scientific technocratic slavery grid. It did not work then and it will not work now. The psychos can feel the heat, they know their days are numbered. Their underlings who are also waking up are slowly questioning whether or not they really will get all they were promised.

They are imploding quicker than Building 7 23 minutes after BBC reported it was going to collapse.
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All eyes are opened, or opening, to the rights of man. The general spread of the light of science has already laid open to every view the palpable truth, that the mass of mankind has not been born with saddles on their backs, nor a favored few booted and spurred, ready to ride them legitimately
Cywar
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« Reply #27 on: July 07, 2010, 09:53:45 AM »

A certain percentage of forum users at WoW are not going to tolerate the Real ID change and will stop using the forums.  The forums will then be filled with people who are 100% cool with Real ID.  Everyone joining the game from that point forward (and if Blizzard signifies its submission to the greater agenda by adopting Real ID, it will get covert assistance, so Blizzard is going to be made into a much bigger player) will enter a game universe in which Real ID is accepted by everyone in the game they encounter.

Read the above and absorb it.  Divide and conquer works.

The privacy advocates are numerous, but they'll be a minority of dissenters, excluded from the debate on Real ID by their own actions.  The Real ID -using players will be the majority, and the sheeple will think this is just the way things are, the "new normal".

You are soooo right - it'll just be the way things are.
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Cywar
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« Reply #28 on: July 07, 2010, 09:55:13 AM »

there is a flaw in your argument...it is called humanity.

they will not think this is just the way things are.

Go back to the thread on Independence Day.

For 6,000+ years things were the way they were.

Then a group of people decided it conflicted with humanity.

Now the old pharaohs have decided to show their faces again and institute a scientific technocratic slavery grid. It did not work then and it will not work now. The psychos can feel the heat, they know their days are numbered. Their underlings who are also waking up are slowly questioning whether or not they really will get all they were promised.

They are imploding quicker than Building 7 23 minutes after BBC reported it was going to collapse.

I hope you are right about that.
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"Condemnation without investigation is the height of ignorance."

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Dig
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« Reply #29 on: July 07, 2010, 09:58:02 AM »

You are soooo right - it'll just be the way things are.

humanity has always challenged "the way things are", the only difference this time is that people are well aware of the way things are, and it has nothing to do with rockefeller, kissinger, rothschild, beatrix, and lizzie having the right to play god in between their ritualistic child sacrifices.

For all of those who are blind about the way things are...

here is the way things are for those immune to any real id...



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All eyes are opened, or opening, to the rights of man. The general spread of the light of science has already laid open to every view the palpable truth, that the mass of mankind has not been born with saddles on their backs, nor a favored few booted and spurred, ready to ride them legitimately
Dig
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« Reply #30 on: July 07, 2010, 09:58:27 AM »

I hope you are right about that.

you bet your ass I am right!
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All eyes are opened, or opening, to the rights of man. The general spread of the light of science has already laid open to every view the palpable truth, that the mass of mankind has not been born with saddles on their backs, nor a favored few booted and spurred, ready to ride them legitimately
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« Reply #31 on: July 07, 2010, 10:01:29 AM »

there is a flaw in your argument...it is called humanity.

they will not think this is just the way things are.

They have to be made aware of the game I'm outlining.  It's bigger than any one person's opposition to the system.

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Viper
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« Reply #32 on: July 07, 2010, 10:04:18 AM »



Oh that's one of Dee's best right there, thanks!
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H0llyw00d
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« Reply #33 on: July 07, 2010, 10:05:15 AM »

They have to be made aware of the game I'm outlining.  It's bigger than any one person's opposition to the system.



Simple solution...Don't play the idiotic game, don't be a member of the stupid forum....
problem solved, move along, nothing to play here Wink....
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kushfiend
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« Reply #34 on: July 07, 2010, 10:15:15 AM »

As someone who played WoW for just about 2 years, let me be the first to say that game is hynotic, evil and choc-full of illuminati symbolism that I can't believe I didn't notice at first. See WoW is wayyy more than just a game, it's an entire lifestyle that you get sucked into because that's how it is designed. At higher levels you are forced to join 40+ man raid groups so to do that you must join a guild and there you go you're hooked.

I truly believe mmorpgs like WOW will play a huge roll in promoting NWO agenda on the front lines. Also, 99% of everyone I met on WOW was either athiest or nihilist, which is exactly the kind of mentality the illuminati wants us all to have
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H0llyw00d
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« Reply #35 on: July 07, 2010, 10:21:16 AM »

...Also, 99% of everyone I met on WOW was either athiest or nihilist, which is exactly the kind of mentality the illuminati wants us all to have

I'm in that category, and I neither play that stoopid game nor am I in the illuminati!! Cheesy

(PS: spelled atheist btw Wink )
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kushfiend
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« Reply #36 on: July 07, 2010, 10:26:16 AM »

I'm in that category, and I neither play that stoopid game nor am I in the illuminati!! Cheesy

(PS: spelled atheist btw Wink )

ya I'm on my phone so spelling is probably gonna be off some, my point was that illuminati conditioning of youth to reject God and also promoting witchcraft and the occult. I also believe that the game effects ppl very emotionally for some reason, as I've known guys to fall in love with their in game characters and to become extremely agitated when unable to login for whatever reason.
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jeremystalked1
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« Reply #37 on: July 07, 2010, 10:31:21 AM »

I also believe that the game effects ppl very emotionally for some reason, as I've known guys to fall in love with their in game characters and to become extremely agitated when unable to login for whatever reason.

"Studies of gamblers have shown that irregular rewards — that is, receiving a reward only sometimes, and seemingly at random, for the same action — play all sorts of fun games with human brain chemistry. This is pointed to as the cause of the Las Vegas zombies who sit at slot machines for days."

Arousal and Sensation-Seeking Components in the General Explanation of Gambling and Gambling Addictions

http://www.informaworld.com/smpp/content~db=all~content=a786769068

Abstract
Following upon the first clear experimental evidence that states of high arousal accompany gambling in real-life situations, an attempt is made to clarify the implications of this new finding for the development of two possible forms of a neo-Pavlovian or classical conditioning addition to the traditional emphasis on operant conditioning in behavioral explanations of gambling. The explanatory scope and power of one (biological hedonist) version of the model is then demonstrated as applied to both normal regular and pathological gambling. The role of arousal and sensation-seeking factors is considered alongside the roles of other likely components in any possible general explanation of both regular and pathological gambling.

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Dig
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« Reply #38 on: July 07, 2010, 10:31:55 AM »

Make Love, Not Warcraft:



http://www.southparkstudios.com/guide/1008
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All eyes are opened, or opening, to the rights of man. The general spread of the light of science has already laid open to every view the palpable truth, that the mass of mankind has not been born with saddles on their backs, nor a favored few booted and spurred, ready to ride them legitimately
H0llyw00d
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« Reply #39 on: July 07, 2010, 10:36:21 AM »

ya I'm on my phone so spelling is probably gonna be off some, my point was that illuminati conditioning of youth to reject God and also promoting witchcraft and the occult. I also believe that the game effects ppl very emotionally for some reason, as I've known guys to fall in love with their in game characters and to become extremely agitated when unable to login for whatever reason.

yup...so right about that one...people now a days get all hooked on dumb shit so ez now Wink

heres a character who's diehard Smiley (& probably mental)
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